Pat Larock Memorial Tournament
September 9, 10 and 11th 2016
Rules and Regulations
Game Times:
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All games will consist of two 10 minute stop time periods, with the third period 15 minute stop time period.
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There will be no overtime played in the round robin group play & the FOURTH GAME AFTER ROUND ROBIN THAT THE 3rd AND 4th PLACE TEAMS PLAY.
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Overtime will be played in QUARTER-FINALS semi-finals and the final games if needed.
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5 minute period(s) sudden death will be played (3 on 3) until a goal is scored.
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Overtime Rule: should there be a penalty assessed in overtime, the non-offending team will place a fourth player on the ice. Following the first whistle after the expiration of the penalty teams will again play 3 on 3.
Teams:
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Teams are asked to bring two sets of jerseys, one light and one dark.
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The home team will wear the light coloured jerseys.
Registration:
1. All teams must check in at the arena, where their first game is played, one hour prior to their first game.
2. All teams must send a copy of their electronic approved roster and a permission form or travel permit, from their home association, prior to the tournament.
3. No additions to the roster after registration check in. If you have added a player after sending your approved roster, be sure to bring/send a copy of your roster with the changes, or an email from a team official. All AP players must appear on your electronic approved roster sheet to be able to play in this tournament.
Tournament Rules:
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Team standings will be based on the points earned in round robin play.
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Group play standings are based on 4 points for a win, 2 point for a tie and 1 point for a shutout victory.
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For Atom, (3 groups) the top seeded team in each group will advance, following the formula in Tournament Rules #2. Groups A&B will play 1 crossover game.
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For Novice and Minor Atom there are 16 teams and 4 divisions (groups), the top 2 seeded teams in each group will advance, following the formula in Tournament Rules
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For Major Atom, in all divisions (groups) the top seeded team in each group will advance, following the formula in Tournament Rules #3. One wildcard team (next highest in points by formula) will advance.
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No time-outs in round robin play. One 30 second time-out per team in QUARTER-FINALS, semi-finals and finals.
Tie breaking Formula:
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Winner of the game between the two teams (two way tie only).
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The team with the most wins.
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Add the goals for plus goals against and divide total into the goals for. (Highest quotient wins)
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Team with fewest goals against.
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Team with the most goals for.
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Team with the fewest penalty minutes.
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A coin toss. One official from each team draws a coloured card out of hat. Maroon card calls toss.
Overall:
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Teams should be prepared to begin up to 15 minutes prior to their scheduled game time.
2. O.M.H.A. rules will apply.
3. No protest – referee’s decision is final.
4. The Tournament Committee reserves the right to render decisions regarding rule interpretations and objections.